#Maximize returns with gold
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jaisaxenaa · 1 year ago
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Why Old Gold Still Shines Bright In India
Discover the cultural and economic significance of gold in India. From traditional roots to financial security, learn about the sentiment behind old gold. Uncover India's rich gold legacy and find trustworthy gold jewelry buyers for instant cash in Delhi. Understand why now might be the right time to sell. Your old gold can provide cash for your immediate needs. Visit 24Karat for transparent transactions and maximum value for your cherished gold jewelry.
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monstersholygrail · 4 months ago
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I know that dominating and intimidating monsters with a nice little sarcastic streak are hot and all, we love them and wanna fuck them, but can I also get some nerd monsters?
Like I just want a little nerd. I also want monsters who are just total dorks over their special interests and they share that with you in their own excitable ways.
Minotaur bf who’s a total dork over puzzles and games. You’ll come out into the living room at midnight, seeing the bed was empty, and you’ll find him sitting under the singular light of the dining table. Totally hunched over his almost finished puzzle that he started earlier that day. Then during game nights he’s an absolute best. You swear he’s the most competitive monster you’ve ever met. Winning round after round, chasing that high until he finally snaps and throws the board game off the table and you on it so he can celebrate his victory properly.
Orc bf who’s a fanatic about collecting weapons. He has all sorts of antique guns and swords. Many that you don’t even remember the name of and yet you can recite its entire history bc your bf will drone on and on about it. Whenever he gets a new weapon he gives you an entire tour of his collection room, showing you how he’s moved everything around to highlight his new weapon. You can’t help but find him painstakingly hot as he handles it and you make your interest known to him. His eyes darken, catching onto your meaning and suddenly you’ve replaced the weapon on the platform but he quickly returns it to its place as he fucks you with the handle, rambling about its many uses.
Dragon bf who’s hyperfixated on the quality of jewels and gold. He’s studied the art of jewelry making and blacksmithing. He can tell you the grade of a diamond just by glance, not even needing equipment to check. He loves to combine his two favorite things the most. You and the rest of his treasures. Adorning you with only his finest jewels and nothing else. Liking most how they barely cover anything up yet make your body shine like the angel you are. He almost can’t help himself as he throws you down onto his hoard and ruts into you, watching the jewels sway and bounce on your delectable body.
Werewolf bf who’s a complete gym bro and knows everything there is to know about fitness. He knows the perfect forms to every exercise you could think of, he’s memorized all the benefits to each individual piece of equipment, and he can tell you how best to maximize your time in the gym. Not that he ever would, respecting your level of interest or disinterest in the gym. He knows it’s more his thing and he’s happy you simply coming along with him to use the sauna for members only… and their guests. He loves the burn and the freedom of the run as he works out and releases that energy. But what he loves more is coming into the empty sauna after he’s done and making you both work up a real sweat as he takes you on the bench, the wet squelch of your joining bodies echoing off the walls.
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anayio · 10 months ago
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PROPERTYMANAGERSİNFO - GOLD
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Unlocking the Door to a Rewarding Career: Property Managers Info
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Unlock Your Potential with Property Managers Info:
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Whether you're just starting out or seeking to advance your career, Property Managers Info is your trusted partner every step of the way. Visit our website today to learn more and embark on your path to success in property management!
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caliburn-not-calculator · 12 days ago
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Uh... Detective au...
You guys talking about religious symbolism got my brain spinning far too much. Enjoy the idiots making out. Help me they’re stuck in my brain and won’t leave
Not explicit but does include somewhat of a fade to black, religious guilt, a tiny bit of choking and uh... yeah? I think that's all i need to clarify first, do tell if I have missed something you see as important to forewarn
In the lull between their words, the silence in the seconds between their breaths, the stillness in that fraction of a moment where Maxim’s eyes fell to the downturned tilt of Veerle’s lips, the detective lowered his hand. From the tender touch against his cheek, down the bared line of his throat, to rest over the heated skin of his sternum. The brontide of his heartbeat in his head drowned any coherent thought. No doubt the detective felt its tremors beneath his fingertips, strong and swift at their epicentre.
The gentle pressure found cold metal, the oft unworn cross that now lay between his pectorals a cold brand beneath the weight of Veerle’s touch. His breath caught in his throat, and so did his next. Suffocating on nothing but the quaking of his own heart.
Veerle tilted his head, mouth moving in the formations of words, though it was far too late for Maxim to consider their meaning by the time they met his mind. Quiet almost beyond hearing, soft almost beyond sound.
“Do forgive me, my friend.”
After a too long beat of silence, Maxim pulled his gaze away from his frown. “What are you— mhH!”
Words were lost as fire sealed his lips. The gold chain looped around Veerle’s fingers, the metal digging deep into the back of his neck as he lurched forward with one firm tug. Any pain was erased by the burn of his kiss. The blistering blissful heat of his lips melding and melting against his own. They were chapped and rough, but gave way with a softness as, despite every ounce of better judgement, Maxim leaned in. Like he had any other choice, as Veerle held tight to his cross. Held him trapped and choking and… And then, a breath, a sound, shuddered from his lips.
Trapped and choked, and groaning low with the want of it.
The unsteady push and pull of the kiss drew humming hymns from the depths of his chest and rattle of his lungs. Not sounds of pleasure but perhaps ones of prayer as Veerle kept his cross in his palm, choking him with its chain. The bounds of his head grew fuzzy, black spots like ink in water swirling in his periphery. The sounds he made into Veerle’s mouth took on a high tone, a choir of gasps and groans as he gave his breath to the kiss, daring to taste Veerle’s in return.
He was bitter with smoke, a harsh sting that made his breath hitch, but by no means stopped him from lapping at the warmth between his lips. A hand found his hair, snagging the neatly combed stands. Maxim hummed at the ache, and pressed his palms over Veerle’s sides, holding him treacherously tight, drawing him unforgivably in.
The hand in his hair tugged as he pressed closer, their footsteps echoey and uncoordinated as they both staggered back, Veerle pulling them ever deeper and Maxim not fighting the weight dragging him down. He did not register that they’d stopped moving until the next step brought them flush, the cross caught between their breasts, Veerle’s feet scuffing uselessly against the floor as his back was met with a smooth wood panelled wall. A small sound not his own trembled over Maxim’s tongue, sweet and rich and turning his limbs leaden.
Unthinking (for he could not possibly think at a time like this, he could not willfully act this way, he was sure), he kissed harder, deeper, twisting his hands in Veerle’s shirt and searching for another sound. Another pleased noise to taste. An affirmation to get drunk and dizzy on. He leaned hard into the wall, letting it take his weight and keep himself from slumping to his knees. Not that it seemed unappealing, but the thought of leaving Veerle’s lips made his chest clench.
Fingers carding through the hair at his nape pressed with tender demand to the base of his skull, urging him ever forward, liquid flame lancing down his spine and through his nervous system like a lit fuse. Veerle nipped at his lips, teeth scrapping sharp over his tongue. His scrabbling had turned to shaking, arching off the wall to firmly fit himself to Maxim’s front. Even as the chain twisting in the detective’s fingers dug deep into his windpipe, or perhaps because of it, no hesitation could be found as he bit back. Chapped lips gave gentle way beneath his, the indent harsh and bruised in sacrilegious marking.
The whine poured onto his tongue sunk simmering heat through to his very bones. They broke for a fraction of a moment, and Maxim’s reverently closed eyes fluttered open. Had he still had breath to lose he surely would have. 
Dark swoops of hair adorned with spun silver veiled dark eyes, Veerle’s pupils blown wide and iris a thin halo of gold around his night sky gaze. The deep blue of his rumpled shirt was painted in rich ultramarine by the dim. Maxim’s own hung loose and undone around his shoulders, letting Veerle’s fingertips and breath caress bare burning skin. The detective blinked back at him, eyelashes gilt by lamp light fluttering over flushed cheeks only a few shades softer than his bitten red lips. The cross slipped from his hand, falling back to Maxim’s chest.
It was white hot with the heat of his touch. A brand laid over his heart. One that went ignored as Veerle took his face into both hands, guiding him back to the chancel of his lips. Slower, softer, and methodically ravenous.
Maxim kissed him like tasting communion. Head bowed and the prayer of a moan falling into their joined lips, nothing but reverent hunger in the careful glide of his hands beneath his shirt. Veerle shivered as fingers traced up his sides and fabric was pulled away, skin bared and blessed flesh to be partaken. More whines fell against Maxim’s mouth, and he drank them in with unearned eagerness, gently and unsurely petting the unmarred skin. Veerle’s chest heaved under his touch. Trembling and untaken, movements insistent and his fire making Maxim shake with the fresh boiling of his blood.
His kisses grew messy, missing the detective’s lips and littering his cheek and jaw, down his neck and lapping at his heated skin. Veerle’s shirt slipped around his shoulders, blue falling from his frame like water from the rocks, the red of heat and bruising bites taking its place. Knees trembling, Maxim sank. Lower and lower, mouthing his way down Veerle’s hitching chest. His hands followed suit, steadying the body from which he feasted. The indent of his teeth marred the edges of his pectorals and dip on his waist, decorating his navel with liturgical rouge.
His knees hit the ground with a near silent thud, the ache of his limbs inconsequential to the heavy heavenly breaths of Veerle above him and his thighs trembling in his hold. He squeezed tight, willing them to still. The whine he received in return fell upon his bowed head rather than tongue, but his thoughts spun with it all the same. Hands tightened in his hair, gold waves bunched tightly in a white knuckled grasp. Maxim dragged his eyes heavenward, and swallowed hard at the sight before him.
He had little doubt Veerle was not the one who would be begging for forgiveness when they were through.
Not if was going to pin Maxim with such a wide and ichor eyed stare, be so bare and beautifully gilt in the light before him, sound and shake so sweetly as Maxim took his flesh between his teeth, mouthing and sucking at the softness to leave more red blooming in his wake.
His shirt, still clinging around his wrists and hanging low around his hips, hiding their edges with blinding blue veils, fell easily beneath Maxim’s hand. His fingers sunk into the tide, pulling it free with one firm tug, Veerle’s breath hitching as it was yanked from his arms. He mouthed at the divide between fabric and skin, lips resting low on his stomach. With veritable desperation, the detective arched his body into the kisses. Maxim hummed into his skin and tightened his grip.
Next, he gave a firm tug to the fabric of his pants, and Veerle sighed his assent, eyes closed and lips parted by soft breaths. Shame coiled tight in Maxim’s gut, hot and heavy and surely nothing else. He pressed a final soft kiss to Veerle’s skin, and whispered a pointless prayer nothing or no one would hear. Not from a place this low.
Veerle tilted his head, looking down through half lidded eyes. “Did you say something?”
Maxim paused, the breaths of his lie curling low over Veerle’s stomach. “No,” his tone was stiff, the untruth unwieldy and unfamiliar, and he swallowed at the doubtful stare he received. “Nothing important.”
“You… You were praying. You don’t do that often,” he whispered, tracing a smooth unbroken line over Maxim's brow, voice far too strong and not nearly breathless enough to satisfy the shameful heat bottle in his chest.
“Ah, far more often than you would know.”
Veerle tilted his head, curious confusion sharpening his stare, and Maxim gave another squeeze to his thighs before it could go too far. His eyes scrunched shut, and a small gasp released from his lips. The coiling heat turned from boiling to simmering. Steady with satisfaction.
The detective swallowed and offered a shaky nod. “Okay then. Well, if— If you are inclined to obsecration, then by all means,” he laced his fingers back through Maxim’s hair, and sunk his weight into the wall, bare chested and bruised, expression strained, standing on shaking limbs. He guided Maxim to keep his gaze, “Plead for me.”
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alexzalben · 2 years ago
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💰SUCCESSION SEASON 4 TEASER TRAILER, PREMIERE DATE, LOGLINE, NEW CAST, AND NEW IMAGES💰
SUCCESSION returns for a 10 episode season on HBO and HBO Max starting March 26 at 9pm.
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Season 4 logline: The sale of media conglomerate Waystar Royco to tech visionary Lukas Matsson (Alexander Skarsgård) moves ever closer. The prospect of this seismic sale provokes existential angst and familial division among the Roys as they anticipate what their lives will look like once the deal is complete. A power struggle ensues as the family weighs up a future where their cultural and political weight is severely curtailed.  
Newly announced season 4 cast: Annabeth Gish, Adam Godley, Eili Harboe, and Jóhannes Haukur Jóhannesson. Newly announced returning cast include: Harriet Walter (Lady Caroline Collingwood), James Cromwell (Ewan Roy), Natalie Gold (Rava Roy), Caitlin Fitzgerald (Tabitha), Ashley Zukerman (Nate Sofrelli), Larry Pine (Sandy Furness), Mark-Linn Baker (Maxim Pierce), and Pip Torrens (Peter Munion).  
Previously announced season 4 cast: Brian Cox, Jeremy Strong, Sarah Snook, Kieran Culkin, Alan Ruck, Matthew Macfadyen, Nicholas Braun, J. Smith-Cameron, Peter Friedman, David Rasche, Fisher Stevens, Hiam Abbass, Justine Lupe, Dagmara Domińczyk, Arian Moayed, Scott Nicholson, Zoë Winters, Annabelle Dexter-Jones, Juliana Canfield, and Jeannie Berlin. Additional cast includes Alexander Skarsgård, Cherry Jones, Hope Davis, Justin Kirk, and Stephen Root.
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7grandmel · 4 months ago
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Character Archives - [FILE-05]
President Haltmann
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"...Sir, it's strange...I don't really remember who I executed today."
The tragic accomplice to The Voice Inside Your Head [FILE-03] and CEO of the Haltmann Works Company: it's about time to talk about President Max Profitt Haltmann. While in many ways little more than a pawn in The Voice's schemes, a figment transported out of SiIvaGunner's computer purely as a way to optimize the rate of military production, Haltmann grows to stand on his own two feet during the course of the Christmas Comeback Crisis - an act that would end up costing him greatly.
Haltmann's appearance and characterization is taken directly from Kirby: Planet Robobot, one of the biggest influences toward the SiIvaGunner storyline in which he's featured. Much like in said game, he remains externally driven by capital gain and raw development, yet is internally conflicted through his emotional tie to his lost daughter, Suzie. Due to his nature as a figment, as a fictional character from pre-existing media, The Voice knows this well in advance when his takeover begins and comes to the businessman with a proposal. The two will work together to enforce The Voice's totalitarian regime, and in return, he will bring Haltmann his daughter. Haltmann complies - he doesn't know the most about this SiIvaGunner channel, and is in some ways unsure of The Voice's true goals, but aids in running the takeover in hope of the light at the end of the tunnel. As their partnership continues, however, The Voice's arrogance and ego becomes more and more evident to Haltmann, and he soon realizes that his partner has no genuine intent to respect his end of the bargain. Haltmann overthrows The Voice with a new goal in mind: to maximize the SiIvaGunner channel's profits to degrees absurd enough, to eventually allow him to bring her back.
Through his takeover of SiIvaGunner, Haltmann began valuing stability, development, and efficiency more than ever before, beginning projects such as to how to properly replicate and channel SiIvaGunner's imaginative mind and ways to replicate Wood Man's [FILE-04] ability of interdimensional travel. If The Voice Inside Your Head is a manifestation of the angry, discordant side of the SiIvaGunner fanbase, and Wood Man represents the free spirit and creative will of the SiIvaGunner team, Haltmann could then be seen as representing the third piece of the dynamic - the team members who operate in silence in hopes of maintaining the ship. Haltmann was willing to work with The Voice Inside Your Head, the worst form of creative toxicity taken corporeal form, in pursuit of an unattainable pot of gold at the end of the rainbow - perhaps, then, not so different from the SiIvaGunner team members who have fought through controversy and fan discourse, time and time again, to keep the thing they love afloat, to allow the channel to reach some greater nirvana at the end of it all. To many, SiIvaGunner is more than a weird creative outlet, it's something with legacy, with expectations to meet, from all corners of the web. What Chad Warden [FILE-02] once said may ring true, to let the team do whatever they please - but will that allow the channel to meaningfully progress?
In the end, Haltmann fulfilled his purpose as intended by The Voice, complying in their partnership for as long as he was useful to him. Yet with his surprise revolution, and through his ongoing under-the-hood efforts - through the Haltmann's Archives, through what the R&D team accomplished, and through his continued effort to maintain absolute quality of the SiIvaGunner channel - his impact on the channel is unmistakable. Few may now remember him - fewer still after the fate that befell him - but Haltmann and his team held the SiIvaGunner channel alive when nobody else could.
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zaytri · 1 year ago
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Palia Garden Progression
Here's several garden patterns that I've made starting from the 2 soil you have at the beginning, all the way to end game!
All of these are balanced around:
Growing every crop (rather than just gold farming)
Low maintenance (every crop has Weed Prevention and Water Retain without fertilizer)
Minimal crop changes between patterns
Two Soil Starter Garden
4 Carrots, Onions, Potatoes, and Tomatoes
2 Cotton
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Four Soil Basic Garden
6 Carrots, Onions, Potatoes, and Tomatoes
4 Cotton, Rice, and Wheat
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Six Soil Intermediate Garden
9 Carrots, Onions, Potatoes, and Tomatoes
6 Cotton, Rice, and Wheat
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Nine Soil Advanced Garden
13 Carrots, Potatoes, and Tomatoes
12 Onions
11 Rice and Wheat
8 Cotton
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First Blueberry Garden
13 Carrots, Onions, Potatoes, and Tomatoes
9 Rice and Wheat
7 Cotton
1 Blueberry
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First Apple Garden
12 Carrots, Onions, Potatoes, and Tomatoes
8 Cotton, Rice, and Wheat
1 Apple
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Blueberry Pie Garden
14 Carrots and Onions
13 Tomatoes
12 Potatoes
4 Cotton, Rice, Wheat, and Blueberries
In this one the very middle Tomato does not have Water Retain, so you will either need to water it yourself or maintain it with HydratePro fertilizer.
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Apple/Blueberry Pie Garden
12 Carrots, Onions, Potatoes, and Tomatoes
4 Rice, Wheat, and Blueberries
1 Apple
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Every Crop Garden
12 Carrots, Onions, Potatoes, and Tomatoes
6 Rice and Wheat
4 Cotton
2 Blueberries
1 Apple
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(Bonus) Cake Baker Garden
8 Wheat
6 Rice and Any Crop (the purple spaces with the coin/Z)
5 Apples
4 Blueberries
This garden doesn't follow any of the rules of the previous gardens. It is designed to maximize apple and blueberry farming, with harvest boost and growth speed boost applied on every crop without fertilizer. You will also need to water and weed this farm every day, but in return you'll be able to bake sooooo many cakes, which is a great way to help your friends earn gold in group cooking because every participant gets 3 cakes which sell for a decent amount, and quickly raises cooking level. All the wheat also helps for baking pies!
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my adventures with Justice League part 4
as I said in my other posts this is just a headcanon of who I think, from the justice league, would appear in maws and how. Also also keep up with the series themes of young adults and give them youthful appearances and maximize their age limit to either 22 or 23.
No the next person is: hal Jordan aka Green lantern
Following hal's origin story he gets his lantern ring from the alien (I don't know his name) and takes up the role of Green lantern. When Hal meets the guardians and they assign him as an official Green lantern he goes on lots of adventures but one adventure is sort of one befitting a police officer the guardians hear about surviving kryptonians aka Clark and Kara living on earth and the guardians order hal to basically arrest them for the crimes they're kind committed.
When Hal gets to metropolis it's not ,at first, easy to find Superman and Supergirl but when a bad guy starts causing a scene Superman and Supergirl arrive on it to take him down Hal then helps them take the bad guy down. But afterwards Hal tries to arrest them Clark is awkward about it but Kara flat-out refuses and there's a fight. Clark and Kara get to the upper hand on Hal but when Clark and Kara see the symbol on Hal's chest it reminds them of the alien brainiac recorded and both stop immediately Hal takes advantage of their hesitation and uses it to take down both Clark and Kara. However before Hal could bring them in his ring is low on power and he has to say the oath. But by the time he says it they both disappear.
Afterwards Lois and Jimmy ask Kara and Clark about their hesitation and he explains. They're in shock after hearing what Kara and Clark said Kara also explains what the symbol is and the whole green lantern corps afterwords Lois and Jimmy try to comfort them. Once they have calmed down they all head to the daily planet.
Hal tries to look for Clark and Kara but to no avail so he drops his green lantern uniform and looks for them as Hal. He looks around the city and runs in Clark, Lois, Jimmy and Kara after introductions Hal actually knows who they are and think that the best way to find Superman and Supergirl is to follow the people who they normally speak with. So Hal tags Along with them to the daily planet at first the group thinks that hal is just some fan who wants to know more about Superman so they try to brush him off but Hal persist Hal then tries to strike a bargain with them telling them that he'll give them an exclusive with his work as a fighter pilot and in return they tell him about Superman and Supergirl.
At first they're all surprised to hear that Hal is a fighter pilot but they take him up on the offer. Throughout the conversations/interview they actually become friends and get along. They all get to know Hal as a confident, cocky but overall good guy if I had to describe him in a group of friends he would be the "the cocky jerk with a heart of gold."
They all get along very well
Clark gets along with Hal despite his cockiness and Hal show some respect towards Clark.
Hal at first tries to hit on Lois but to no avail as she and Clark are together so at first Lois finds Hal to be a bit of a jerk but after moving past that they get along.
Hal is a little taking it back by Jimmy's bubbly personality and excitability he also's a little surprised that he's the leader of the flame bird division of the daily planet but Hal and Jimmy get along.
Kara finds Hal annoying because of his initial advanced towards her and Hal backs off immediately when he picks up on her hostility towards him but afterwards the two get along.
After spending all of the day together they go there separate ways but Hal doesn't get what he needed information on where Superman or Supergirl live or where they could come from but he enjoyed his time with them all the same.
Suddenly another bad guy attacks and all three Clark, Kara and Hal spring into action when they run into each other they decide to deal with the bad guy first after that's resolved Hal gets right back to the point of why he was after them in the first place.
Hal attacks but one thing was different about both Clark and Kara they couldn't bring themselves to hurt hal so they just normally Dodges him off however they could but it was only for so long and eventually Hal lands a hit on them and they fall. Once they're on the ground Hal tries to deliver the last attack only for Lois and Jimmy to get in hal's way he stops.
Hal try to convince them to get out of the way but they refuse Clark and Kara also try to convince them that they refuse still. Hal can't do his job with Lois and Jimmy in the way so he moves them only for Clark and Kara attack to let them go once their let go of Clark and Kara catch them and put them on the ground but that relief is short-lived as hal uses that opening to attack and land a solid hit once their to weak to move but still conscience Hal gets ready for one more attack but Hal's stopped in his tracks when Lois and Jimmy shout of Clark and Kara's real names without thinking.
Hal takes a closer look and construct some glasses for Superman and sees the resemblance. Afterwards he lets them go and shock that he the people he had a good time with.
Once everything is settled and Clark and Kara get back on their feet they wonder why green lanturn didn't just finish them off Green lantern takes off his mask to reveal that it's Hal all for of them are shocked to see that the person who attack them was Hal. With one shocking revelation after another the group finds themselves a little out of sorts so they all take a moment to calm down to collect their thoughts once they've sorted through everything they each tell each other what's going on.
Clark and Kara explain everything: the periodic hypnosis, the conditioning, brainiac. They tell Hal everything and Hal listens to them afterwards Hal tell them that his reason for going after them is that he was ordered to by the Green lantern corpse to arrest them for their crimes against the Galaxy but after hearing their story Hal decides to bring Clark and Kara to the guardians to let them explain themselves.
So the group takes off for oa and when they get their the guardians immediately put Clark and Kara on trial but Hal vouches for them because of what he seen them do as Superman and Supergirl but also because of the fact that they got along very well as friends. Clark and Kara explain everything to the guardians and they listen once they said their case the guardians, who have also heard about brainiac and his dark ways of doing things, are torn between wether to punish Clark and Kara or leave them be.
The guardians decide to test the two of them to see if their being honest and so like a court decision they decide to put them on a probationary period with Hal watching them. The terms are simple if Clark and Kara really are repentant about what they're kind of done they'll show it in their actions and from time to time assist the Green lantern corpse but if they're lying they basically get sent to jail.
With the decision made the group heads back to Earth and both Clark and Kara are relieved that they have a chance to show that they really are repentant over what their kind did. Afterwards the group heads to metropolis but hal has to head back to Coast City so all of them decide to exchange contact information and they head their own ways.
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cloudyswritings · 8 months ago
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Iterator OCs and Worldbuilding
Basically just the follow up to my post last night.
So just for some worldbuilding these fellas are a Local group on the other side of the continent from Pebs n Co.
Applied Blasphemy: They have a really interesting backstory, see the ancient city built on top of them was primarily one of religious fundamentalist who believed in ascension without the use of void fluid. Basically it was a conclave of monks. The leader of this city/conclave was one of Blasphemies closest companions and the two often debated the nature of reality and the soul. Of course Blasphemy being a fuckoff big supercomputer generally won the debates so one day, 8 Droplets upon a clear lake(said leader) made a wager with Blasphemy. He bet he would be able to retain himself even through reincarnation and swore to one day in the future return to Blasphemy so the two of them could have one last debate. This, of course, meant that droplets would no longer be pursuing ascension, which saw him publicly executed by his order. This act of blasphemy is actually what prompted Applied Blasphemy to give themselves that name, before that they went by Worthy Desires.
Age of Storms: Highly grumpy and irritable he’s the iterator furthest from the local group, though technically he’s still a part of it. He’s actually built up in the mountains and was built with the reduced water availability in mind. His puppet is teal and has a silver crescent on the forehead. He likes painting though, and he's covered his puppet room in his works, being up so high gives him a great vantage point for landscape painting.
Speaks Through the Clouds: He's excellent at finding loopholes in his programing, he used this to screw with the ascension of the ancients who built him and as such has a city full of echoes stuck on his can. When they were alive his population treated him poorly and the animosity was mutual. Still as time wears on he's come to regret his actions and has become one of the kindest iterators for miles. Now he spends his time researching methods to lessen the suffering of his echoes. His puppet colors are gold and deep blue. He likes long term plans and has patience remarkable even for an iterator. Basically he's the uncle Iroh of the group
Signals Lost in the Night: They’re an iterator from the time when the ancients were planning out the location of Iterators to maximize their longevity. This means that Night was specialized to perform a function in the broader network of Iterators. They were specifically designed to be a node in the global radio/signal network and as such have highly advanced long distance transmission and telemetry capabilities. They’re an absolute gossip as a response, and their structure has a suite of purposed organisms that both act as and repair radio systems. They’ve been working on creating a more efficient means of communication, especially because other communications Iterators specialized like them have begun failing and are a relative rarity now. Their puppet is deep purple with pearlescent white accents. The Watcher might be one of their messagers that was dispatched to repair the communication arrays by Pebbles. They are also the eldest of the group and as such are the leader.
Built Slightly Sideways: She was, as name suggests, built at an angle. It was a flaw that the person who designed her left intentionally in the hopes it would highlight that even the ancients weren’t infallible in their constructions. She and Peerless Architect share the same rift lake(albeit a small one). Due to her construction flaw her superstructure is constantly at risk of tipping and falling into the lake. Instead of despairing however she’s decided to find joy in every moment of life and works on her pet projects far more than on solving the great problem. She and Peerless are both crushing on eachother but argue constantly.
Peerless Architecture: She’s built across the lake from BSS and is massive even for a late gen iterator. She’s got highly enhanced structural supports on her can and has a corrosion proof outer surface. She spends most of her time working on the great problem and has been generously described as a hardass. She’s not as perfect as she outwardly appears however, and recently has had an experiment backfire on her, though she’s told no one yet.
Dreaming Deeply: He’s the youngest of this local group and is prone to flights of fancy, they're especially interest in the study of the psychology and social structures of slugcats and other such organisms. Has been experimenting with inducing dreams in Iterators recently. His puppet is bright blue and orange with white accents.
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fightabear · 11 months ago
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so screaming about a game you've been obsessed w for like. a decade with someone new is always fun and watching the cutscenes with the 4k texture pack for the first time suddenly made a bunch of shit click where it never did.
like for a really really really long time arachnero never made much sense to me? but it does if i consider what nero is so strongly implied to be.
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like... he's derived from chaos. whose a weapon. there are a ton of parallels between chaos!vincent's design, regular vincent, and nero.
which makes this form have a lot more significance to me.
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nero's eyes are now gold, not red. he no longer mirrors vincent in the ways he did, his skin is closer to chaos' ghastly pallor. the weapons are shown to have golden eyes. nero's given all a human can possibly give. he's just exhausted himself and wants nothing more than to die, and to merge with weiss so they can't be ripped apart again.
or if they are, he doesn't have to be the lonely survivor this time.
( i have a theory that the reason nero remained after weiss died is simply that he couldn't follow him. either because his corrupted essence will never filter into the lifestream, or nero himself is literally incapable of true death. chaos' fate is to say behind with the remnants of the dead world - nero doesn't want that. )
so this form right here i think is the remnants of nero as a person making the choice not to reform a human body, but to give in to the other side of his nature.
see, archnero is a spindly, half-formed creature. like it... looks larval. a freshly hatched spiderling before a molt. still figuring out its legs. the thing is also an absurdly easy boss battle - this is nero suddenly scratching powers he's kept hismelf away from.
because we know nero willingly wears his restraints. he could ahve taken them off at any point in the last three years to maximize his strength - he didn't.
he stayed bound up and restricted for as long as he could.
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omega weiss? less so. i'd argue that this thing is neither omega nor weiss - this is nero's approximation of chaos. chaos if chaos was bold enough to try to flee its lonely fate with omega.
maybe it's what chaos might have been if it hadn't been manifesting in vincent. the color scheme is the exact same as nero's deepground uniform. the bit folded across its chest resembles his arms locked over his chest, but it also converts to be the throne weiss sits on. like... directly over where its heart would be if it were a living thing.
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not to mention that many of its attacks mirror nero's attacks across his boss fights.
the fact that it ejects weiss once it's defeated feels very deliberate. weiss doesn't fall strapped into it, he falls before it. and as we know weiss falls through the darkness and down, down, down into the caverns of deepground and survives. there's no sign of this thing at all. and no sign of nero. weiss in dffoo also confirms he's no longer fused with nero - so i think them being fused into this boss battle was the closest they could managed. it also suggests this is how they intended to control omega - nero a fully realized weapon, and weiss the human heart steering it.
the entity's eyes are still open and lit until it also sinks down into the darkness, much slower than he does, and then they go dark. and i want to view that as nero either finally finding peace in death, or entering dormancy like the other weapons. i think it was implied that chaos returned to the planet, so maybe that's - nero's own reunion. becoming unified with the entity he was derived from and inheriting that dark fate. i'm not sure which is better or worse, but.
saving nero from that fate? would make a lot of sense as to why weiss would leap onboard with any of genesis' plans, which i really think he does.
in the very least it makes me want to draw them in a role reversal. weiss as the host for omega, trying to keep the planet alive and thriving for as long as he can so nero gets the peace that was denied to him in life. and they're reunited on the day nero is called to reclaim the planet.
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generation1point5 · 1 year ago
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You are a violent and irrepressible miracle. The vacuum of cosmos and the stars burning in it are afraid of you. Given enough time you would wipe us all out and replace us with nothing -- just by accident.
Armored Core 6 marks a triumphant return of a venerable series that has until now taken a backseat to FromSoftware's Souls games, which has overtaken all its prior IPs as their defining work. Armored Core 6 itself is a culmination of many things, and draws from more than just its direct predecessors; gameplay-wise, it inherits much of the lessons learned from the Souls series as well; after Miyazaki laid the foundations, the primary director for the game was left in the hands of Yamamura, who designed the gameplay for Sekiro.
FromSoftware retains a remarkable ability to provide challenging gameplay that evolves over a series while maintaining key elements that retain a sense of continuity across the IP. Armored Core has taken many forms over its many years, but its cornerstone feature is expansive customization of one's mech build. This has been maintained and expanded upon in Armored Core 6, whose level design and enemy variety encourages exploration and experimentation with different types of builds. It is not simply about tailoring an optimal loadout for the mission; given time and familiarity over one's personal approach and developing skills, the mech builds in Armored Core 6 are about utilizing the strengths of one's playstyle as much as it applying its nuances in a variety of situations.
The novel solution that FromSoftware conceived to address accessibility for players new to the series while maintaining its trademark difficulty is the ability for player to modify their build mid-mission if they die, a feature that was not present in any prior title. This allows players to experiment and alter their mech to fit better a particular situation, but S-ranking missions require a mastery of the game mechanics such that your mech build must remain unaltered throughout the whole mission. The skill ceiling is high, but the climb to that point is not a sheer wall; you learn to build the stairs as you go on.
The defining feature for Armored Core 6's combat cycle is the introduction of a stagger bar, reminiscent of Sekiro's posture system. Unlike Sekiro, however, there is no scripted death blow upon stagger; it is simply a brief window of time where all types of damage dealt are greatly amplified. In addition, the time-to-kill for Armored Core 6 is significantly shorter than in any prior title; this is mitigated in part by the introduction of repair kits, which can only be refilled by resupply drones (also a new feature). There is a sense of both scarcity and efficiency in Armored Core 6; one's build must be able to either tank the damage they receive and brute-force their way through with sheer firepower, or find the finesse to deal damage while remaining mobile enough to avoid taking hits in turn. Veterans of the series that want to S-Rank missions are expected to complete it with minimal use of repair kits and foregoing the resupply, using only the ammo they start out with.
The principal mechanisms for conveying the values of capitalism have been evident as a trademark of the series from the very beginning; every mission's "score" is a direct correlation to one's income, with deductions for both repairs and ammo consumption taken into account. To get a higher score and maximize income, efficiency becomes the gold standard. As a mercenary, the player engages in violence for profit, to become a well-oiled war machine that maximizes destruction at minimal cost. If there was ever a visual metaphor for the military industrial complex, it is the Armored Core.
Armored Core 6 takes these trademark concepts and gameplay features and runs with them in ways both reminiscent of prior titles and also in new directions. It takes the space travel setting of the first two games, the late-stage capitalist exploitation of 4 and For Answer, the individualism of 5 and Verdict Day, and the undercurrent of artificial intelligence seen in Armored Core 3. It synthesizes these elements to create a new story, a sophisticated sci-fi narrative where corporate, colonial forces stumble upon a substance set to revolutionize human society, whereupon a lone mercenary alters the fate of an entire species.
Spoilers for the story of Armored Core 6 below.
The game is set on the fictional planet Rubicon 3, in a distant star system colonized by humanity. There, they discover the substance they dub "Coral," which after initial study is discovered to possess revolutionary applications in the fields of energy and telecommunications.
Like much of FromSoft's Soulsborne series, the player and protagonist of the series is lowly regarded, a mercenary pilot and recipient of older generation cybernetic augmentation to transfuse Coral within human beings to help operate giant walking machines called Armored Cores. This augmentation also results in a myriad of side effects, including suppressed emotional capacity and coral burn-in affecting the brain. The player's character doesn't seem to take particularly well to their augmentation: in the story trailer released for the game, the scientist operating on the player character describes them as "functional," and tells your handler not to expect much more than that. The player works under an overseer named Walter, who promises the player character a reason to live. The player begins their journey at rock bottom, and they have to fight their way up through a plethora of competing powers.
The humanity of the player's character is almost never recognized; the identity of the player is left both ambitious and ultimately irrelevant. For all intents and purposes, your sole official identification is Augmented Human C4-621; Walter refers to you by the pronoun "it" and "621," an object and a number. To those familiar with Walter's repute, you are seen as nothing more than his hound. Even your callsign on Rubicon 3 is not your own, but scavenged from the wreck of another: Raven. The businesses operating on Rubicon see you as one of many freelance mercs that can be hired as additional muscle to be used and thrown away at their disposal, most notably shown with the Arquebus Corporation. To Balam Industries, you are Gun 13, an auxiliary to supplement their frontlines. Should you choose to work with the Rubicon Liberation Front, you are known among their number as a war buddy.
The plethora of names, callsigns and terms speaks less to the identity of the player and more to how they are seen and treated by the varied cast of characters in Armored Core 6. It is almost as if the player is a mirror by which the characters in the game can be perceived: how they see others, how they see themselves. What is revealed is more sophisticated than a simple story about greedy executives, ruthless killers, and cynical opportunists, though these are all present in abundant measure. The picture that FromSoftware paints is supremely human; a story of motivations both admirable and self-interested, employing noble and ignoble means alike to often ambiguous and troubling results. The heroes have clear flaws and the villains retain points of sympathy.
These points of nuance, however, fit within a rather clear-cut setting. When the Coral is discovered to be volatile, the Fires of Ibis set Rubicon 3 ablaze, annihilating most life on the planet and igniting the entire star system. In the wake of that disaster, the Planetary Closure Administration was formed to maintain strict oversight over the ruins of the planet. Their control is upheld through a complex system of heavily armed closure satellites and a war fleet possessing advanced military technology. When Coral is rediscovered on the planet, however, the PCA must contend with a rapidly growing corporate presence that begins to conduct surveys and harvesting efforts in a second gold rush. All the companies must abide by the PCA's watchful presence, and at first they dare not intrude upon sealed-off sections of the planet guarded by the local PCA garrison, the Subject Guard. Instead, they fight among both themselves and the surviving natives who resist their incursion in the form of the Rubicon Liberation Front.
Where there is Coral, there is blood.
The imperial and colonial undertones of Armored Core 6 are obvious. A largely blind and unwieldy imperial power neglects the needs of the local inhabitants being exploited by the forces of capital. It is in this environment through which the player character enters the scene, slipping past the PCA’s orbital defenses to land on Rubicon 3 and assume a false identity to begin operations on the planet.
At first, Handler Walter ostensibly acts as the typical mercenary handler. He sees the opportunity to profit from the ongoing conflict on Rubicon 3 to claim a Coral vein and strike it rich, and thereby offering the means for the player character to undo their augmentation and buy a fresh start in life. The player thus perpetuates the system of exploitation and violence at the behest of capitalist forces to obtain the means for their own welfare.
The early jobs introduce the competing companies and their subsidiaries as they try to get a leg up on the others and also dismantle the resistance of the Rubicon Liberation Front. This chaotic pattern continues mostly uninterrupted until Walter gives the player a personal mission to attack a Coral monitoring station operated by the PCA. In the unexpected Coral surge that follows, the player makes contact with a Rubiconian within the Coral, Ayre. This marks a turning point within the story, whereupon the player begins to express greater agency, and becomes more aware of the unfolding plot around them.
The local release of Coral and its movement across the planet's surface serves as a guiding beacon to a much greater gathering of Coral in another part of Rubicon 3, which soon attracts the interests of all the major powers. Following this lead, the player interacts with RaD, led by Cinder Carla, to secure the means of crossing the ocean where the Coral begins to coalesce. Afterwards, the player becomes the vanguard for the corporations to expand their surveying efforts, with the Rubicon Liberation Front following close behind. In light of these developments, the PCA moves to unilaterally shut down all further incursion by deploying its warfleet to enforce order. All the other factions in response turn their weapons and resources against the PCA, while also searching for an edge over their competitors so that they emerge from the conflict on top of everone else.
In the end, the PCA is driven off-planet and Arquebus Corporation gains a decisive advantage, seizing a wealth of abandoned PCA technology and quickly leveraging their newfound firepower against their opponents, resulting in Balam's own withdrawal and the elimination of the Rubicon Liberation Force as an effective resistance. Arquebus's near-total control is cemented after they exploit the player's efforts to explore Watchpoint Alpha and discover the Remnants of Institute City, where the Coral has coalesced and gathered. Arquebus neutralizes the player's Armored Core and begins their efforts to expand a colossal Coral siphoning planet into outer space, allowing for seamless extraction and widespread distribution.
Through the last efforts of Walter and prior collaborations with Carla, the player breaks free from imprisonment within Arquebus, and raises the colony ship Xylem from its resting place on Rubicon to use as a last-ditch effort to stop Arquebus, and its ill-fated plans. At this point, the player learns of Walter and Carla's true identities as members of Overseer, the inheritors of the Rubicon Research Institute's troubled legacy who look to address its failures surrounding the research, exploitation, and mishandling of Coral.
The complex tragedy of the story approaches its apex at this point; over time, the player learns that Coral is not merely a substance that can be exploited for energy or telecommunications; it is a biological life form, capable of interaction and sentient communication with human thought. Its existence as an intelligent species can be directly correlated to human perception, ethics, and values. As the Rubicon Research Institute discovered, Coral's is self-propagating, and the rate of its growth increases exponentially in proportion to its environment; in a vacuum, the potential for Coral's expansion approaches infinity. Fearing this outbreak and its ramifications for their own species, the scientists of Rubicon III enacted an emergency contingency plan and burned the Coral; the Fires of Ibis that consumed the planet and the entire star system. Some of the Coral survived, however, and began to reproduce.
This discovery, however, was not made by the corporations. The PCA had been aware of the Coral's survival and the Rubicon Research Institute's experimentation, but intended to keep this information under wraps. Despite their efforts, however, the rediscovery of Coral was nevertheless leaked by a hacktivist collective, called Branch, that infiltrated the PCA's planetary defenses and transmitted this information to the public. Among their number was the original bearer of the callsign that you steal upon arrival to the planet, Raven. This same Raven challenges you midway through the game in a test of skill to determine whether you possess the means to realize your own ambitions, as all previous bearers of the callsign had before them. It is a title passed on from one mercenary to the next.
Self-determination as a theme has always been prevalent in FromSoft games and a recurring motif in the Armored Core franchise. The idea of the Armored Core and its customizability is not merely an expression of efficiency in applications of violence, but also an expression of personality, and indeed identity. At its apex, you become the force with which all others must contend, or be brought low by the force of your will made manifest in the war machine you pilot. Almost every single-player campaign in the series has explored this concept, both in the context of complex sociopolitical structures of capitalism and in the context of more classic sci-fi settings of life governed by advanced artificial intelligence.
Armored Core VI features both; besides the influence of corporations, there are two major artificial intelligences that govern two of the most powerful entities in the game. The first is the PCA, which is governed by an artificial intelligence that evaluates and responds to threats endangering the closure of Rubicon 3. The second ALLMIND, a mercenary support system the player slowly discovers to be the main driving force behind the unfolding events of the game. The artificial intelligence of the PCA represents order, stability, and stagnation as they try (and fail) to uphold the status quo of Rubicon. ALLMIND by contrast is an accelerationist, hoping to drive and guide the evolution of humanity through the release of Coral, to achieve the very thing that the Rubicon Research Institute and Overseer seek to prevent. To this end, ALLMIND manipulates and engineers much of the situation that the players find themselves in, to the point where their choices can sometimes feel devoid of real meaning. Yet at the end of the game, even the machinations of artificial intelligence that govern much of humanity's circumstances also bow to the triumph of human will.
Each of the game's endings has the player stand alone as the sole force by which change is achieved, each a commentary on the nature of humanity and the efforts of its constituents to alter that nature.
If the player chooses to pursue a path as Walter's hound, the player prevents the Coral collapse by repeating the Fires of Ibis, but on an even larger scale, annihilating both the Coral and the remaining human life on Rubicon 3. If the player chooses instead to trust Ayre in finding an alternative within their current means, they betray Overseer and rally the remnants of native resistance on Rubicon 3 to throw off the influence of the PCA, the corporations, and Overseer, an effort that brings an uncertain future and plunges the planet into chaos. The third is to attract the attention of ALLMIND, and participate in its plans to unleash the Coral so that the synthesis between it and humanity may propel both species into a new age. Each come with their own merits and points of concern.
To burn the Coral constitutes both a genocide and a xenocide; it is an act of regression far greater than the attempts by the PCA to maintain the status quo, an outright rejection of everything that had been accomplished by the Rubicon Research Institute, the corporations that followed, and the technology that enabled humanity to make contact with an alien species. In the end, the PCA and the corporations, seeing nothing that remains, make a joint statement to leave Rubicon as a dead planet forever, and to forever after halt all further research into Coral. On its face it is a horrific path, and yet it is not entirely reprehensible in light of the other two endings.
The betrayal of Overseer and the corporations both for the sake of a future for both humanity and the Coral puts the priorities of the inhabitants of Rubicon 3 front and center. Though difficult, the good intention of this path is the purest of the three. Yet the future of this path is the most uncertain; the corporations and the PCA still vie for control of the planet, and in the face of a greatly diminished Rubicon Liberation Front, the prospects for a road to freedom through revolution is a distant and bloody prospect. Moreover, much of the systems of exploitation of both the Coral and humans trapped under the forces of capital remain intact. Brutal augmentation procedures that require the harvest of Coral and inhumane surgery on patients is required for contact between species to be possible, to say nothing the other ways in which the forces of capital exploit both peoples. Rubicon 3 stands alone against an interstellar capitalist power structure with near-limitless manpower and resources to reassert dominance over a single planet.
Then we come to ALLMIND's plan, to more perfectly synthesize the union of the two species and accelerate the evolution of both. To pursue this path is to go where many others had turned away; it flies directly in the face of what Overseer sought to prevent, what the leader of the Rubicon Liberation Front turned away from, and represents a complete overthrow of the capitalist system that the corporations profit from. This final path positions you to betray just about everyone, including ALLMIND itself when it judges you a threat to the plan. Upon release, Coral and humanity are indeed united, two peoples made into one, synthesized into a new existence with the Armored Core as it's vessel...and its combat modes activated. The future of the two peoples is not a peaceful one; if anything, its potential for widespread violence and imperial applications of power had just been magnified to a truly intergalactic level.
The other interesting twist to the game's themes is how it almost separates itself from its original anticapitalistic sentiments; though dominant, the greatest expressions of capital and monetary power never achieve what they desire at any of the routes' ends. The pursuit of profit always ended up falling away to more compelling motivations in each of the three endings. It shows that capitalism, at the end, is a temporary and in fact fading thing. There are deeper forces and urges at work within the human soul that find its way out, and indeed surpass greed. But is that force ultimately for good? Perhaps not when it is expressed through mercenary violence, even if that mercenary violence is in pursuit of that greater cause.
On its face, one might label these three ends the bad, the good, and the true ending respectively. Yet each ending seems to me to compliment the others by providing alternate perspectives that complicate the moral analysis of the whole. If the future of a united existence between Coral and humanity translates into an unprecedented application of military power by an ascendant species, then Overseer's extreme measures to prevent that union is not as heartless as one might think. The incrementalism of attempting to liberate Rubicon 3 and avoiding direct synthesis does nothing to address the root causes and systems that have created the crisis over the planet and its people to begin with, and leaves the success of the whole endeavor in doubt.
True to much of FromSoft's motifs across its games, there is a paradoxical existentialism to its messaging that I admire, a tremendous, almost disproportionate level of nuanced commentary on human nature and the human condition that is not only applied to the mech genre, but also deconstructs some of its most well-known tropes and puts them into insightful applications that elevates a niche genre of gaming into high art.
If I were to sum up FromSoft's sentiment with Armored Core VI, it is that the triumph of human will can alter cycles of human behavior but never truly break them, at least not when that human will is expressed through force, the Armored Core. By your own choices in mech build and taking missions from certain clients and the developing circumstances around them, by destroying all obstacles in their path, the player holds the fates of countless people, two whole species, in their grasp. This grasp is yet limited to preservation and destruction; it may change the form, but not the substance. Even in the ending when the substance of the two peoples are changed, it takes on the form of a mercenary pilot in control of a war machine: the greatest expression of the worst developments of human history.
What Ayre fears becomes true: she and the player are doomed to spark conflict wherever they go.
As much as Armored Core VI emphasizes player choice, player agency, and player power and achievement, it is always through the lens of violence, and thereby expresses the limits and conditions by which progress can be achieved through such methods. It is a subtle but moving encapsulation of human endeavors and history, and the existential limits by which ideas of progress and growth can be pursued. I could write whole essays on individual characters, corporate entities, and the etymology of the part names alone, but for now I wanted to simply explore at a high level the incredible depth and creative genius of Armored Core VI. It is FromSoft at their best, and Fires of Rubicon winning best action game is, in my opinion, well-deserved. For what it has accomplished through gameplay, narrative, and artistic vision, I believe it deserves much more.
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transformers-mosaic · 4 months ago
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Transformers: Mosaic - Fragments Zac DeBoard
wada sez: Just three scripts today, shared by Zac DeBoard in 2010. Most of Zac's credits on Mosaic strips are actually for editing, on various Seeds of Deception or The Lost Seasons stories—but you may remember I already shared an unused script of his, which ultimately evolved into "Loyalty Rewarded". Here are the rest!
"Fallen Star" (Star Upper) [2010-03-5, 2010-06-24]
Zac sez: "Another TF story set post BW. Featuring Star Upper! [...] I always thought this would make a good Mosaic piece cuz he so obscure. Unfortunately the concensus among those who read it was that he was too obscure. Haha."
A cage fighting match is about to take place.  The building is a seedy bar with a large cage in the middle with tables set around it on various levels with steps leading to the higher levels. On one side of the ring is a four armed alien of indeterminate origin, entering the other, is a technorganic being wearing an Austrailian Bush Hat, this is STAR UPPER.
(Star Upper's monologue)
I am the Galactic Fighting Champion.  My days are spent living a lavish lifestyle, and my nights are spent bustin heads.
(One panel could show Star Upper in a hot tob of sorts with 2 femmebots, wearing his hat and perhaps even a gold chain. think Bender from Futurama...and another panel would show him beating up on the four armed alien)
But I yearn for something more.  
I was once a promising member of an elite team of Maximal Agents.
(Here maybe we could show Star Upper with members of the Pack)
Fate had other plans for me.
(We'd show an image of Star Upper arguing with Lio Convoy)
Star Upper finishes off the alien with a tremendous uppercut.  He replaces his hat and walks away with a sad look on his face.  He is bored and lonely.  He recieves a communication.
"Agent Star Upper."
STAR UPPER: "Sir!"
"The Predacons have openly declared war on the Imperium.  We need every available mech for the war effort, therefore we nare reactivating your commision effective immediately.   Return to Cybertron ASAP!  Your planet needs you!"
STAR UPPER (saluting): "On my way sir!"
(Monolugue resumes)
My name is Star Upper.
I am a fighter--
--a soldier
but most importantly--
--I am a Maximal!
"Renegades Rising" (Bug Bite) [2010-03-05]
Zac sez: "Another unused script…I think this one was deemed "Too convoluted" for a TF:M."
wada sez: Oh he ain't kidding. This strip is based entirely on the Timelines prose story "Withered Hope", which starred the e-HOBBY exclusive set of "G1 GoBots". Honestly, "Withered Hope" is a pretty good story by Fun Publications' standards, but it opened a Pandora's box of GoBots/Transformers crossover material from the club which caused a bunch of arguments on the TFWiki, so who's to say if it's good or bad. Bug Bite, Spoons, and Crasher all had pretty faithful updates from Fun Publications and Hasbro, as listed below, while Cop-Tur was kind of a nameslap on a Club-exclusive Mini-Con. Bad Boy and Treds are the exceptions as nonexistent toys; in the e-HOBBY set, they were redecos of G1 Powerglide and Warpath respectively, so the Universe updates of those toys are natural choices from a stylistic standpoint.
CAST
BUGBITE (Based on Games of Deception Bugbite)
BAD BOY (Based on Universe Powerglide in "Bad Boy" colors)
SPOONS (Based on ROTF Deadlift)
CRASHER/FRACTURE (Based on ROTF/Universe Fracture with a more "Crasher-like" head)
COP-TUR (Based on TF Club Cop-Tur)
TREADS (Based on Universe Legends Warpath)
(*If references are needed for the characters I can provide links)
In a run-down lab on Cybertron, the being known as Bugbite has finally reunited with his old allies.
(BUGBITE'S MONOLOGUE) The so-called "Great War" between the Autobots and the Decepticons has more victims than anyone realizes.  
The destruction and chaos that stemmed from the war and the Dark Sciences that emerged as a result began to affect other worlds and eventually entire dimensions.
(Maybe show an image of either Jhiaxus or Shockwave in a lab)
Our home-dimension is on the brink of total destruction thanks to these Cybertronians.  A group of our race was sent to this other reality to research the chaos and hopefully save our world.
(Here we could show an image of the "Gobots" that arrived in Axiom Nexus...Pathfinder, Smallfoot, Road Ranger, and the afore mentioned Renegades)
We failed.
Most of us were killed but those that remained found a new cause.
(Here, we'd show the "Guardians" being killed...maybe by Megatron's crew)
Revenge.
Hidden among the cybertronians, we have taken new bodies, and, in some cases, new names.  
Staying undercover, we gathered all the information we needed.
And finally, it is time to strike.  The Transformers....this entire universe will remember us.
And the Renegades will reign supreme!
"Clarity" (Beast Wars Megatron) [2010-06-23]
Megatron is back on Cybertron.  The Beast Wars are over, but thanks to the miracles of transwarp science, he had found his way home before the Maximals who had imprisoned him.
(MEGATRONS INTERNAL MONOLOGUE)
I had planned for nearly every occurance.
For every betrayal...
(here would be a scene from the early Beast Wars eps where Dynobot first joins the Maximals)
I had a new recruit
(here would maybe show Inferno bowing to "his queen" or maybe Rampage submitting to a gloating Megs)
I was able to turn my enemies schemes into personal victories (maybe a panel referencing Tarantulas' rebuilding and Megatrons discovery of the Nemesis)
But in the end, there were things even I could not predict (maybe Dynobot turning on Megs in Nemesis) and Rhinox crashing thru in the Autobot shuttle.
The Beast Wars, like the Great War before it was plagued with the chaos of organic life.
The chaos of individuality.  
Organics born with no programming to guide them.  They will destroy our world....
unless I destroy them first....
I made a deal with my old mentor.  He would help purge my body of its organic contamination and he would gain the power inherant in its form.
(this panel would show Megs and Cryotek in his  body from Theft of the Golden Disk.)
I quickly betrayed him and used his rescources to create my transformation virus.
(This panel would show the newly Transmetal Dragon Cryotek shorting out and going into stasis.  Megatron would then have him taken away by drones...early versions of his Vehicons maybe?)
All too soon I have brought order to chaos.
All are one at last....there is nothing to stand in my way.
(Megatron is seen in his control cloak, with his Beast Machines style form.  In the background, the Autobot shuttle containing the Maximals can be seen)
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tradingtips24 · 4 months ago
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abcrefinery11 · 5 months ago
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professionallydorkish · 1 year ago
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OK (lots of) thoughts about tf Rise of the Beasts (spoilers below)
I'm just gonna put these thoughts as bullet points bc there's no real rhyme or reason to the flow of these thoughts . THAT SAID I watched the movie Friday night and have been stewing on some things, and reading some other people's thoughts, so thought I'd throw my own together here
OVERALL I thought it was a fun movie, and mostly good - like, I'd go back to watch it maybe 1-2 more times at the theatre. On discount ticket days or smth. That said, unpopular opinion, I don't think it was AS GOOD as people have been hyping it up to be (but I really WANTED it to be that good)
And like, I can probably tell y'all now that the things bugging me are probably nitpicky, but were bothering all the same. For instance,
Mirage - I *adored* him as a character. He was SO SWEET and fun and has SUCH FUN RELATIONS with the humans, and it's extremely enjoyable to see other Autobots forming those human relations outside of Bumblebee. BUT. Why... Mirage? There are DOZENS of other characters that could have fit this bill without having to give a total personality change to an existing character (thinking of Smokescreen, Jazz, Tracks, Hot Rod, either of the Lambo twins, even Blurr ... all of these characters can fit a youthful / pranking / kind of reckless speedster profile that cares about their appearance and is slightly anti-authority but heart of gold enough to go against Prime's wishes in a charming way). It's not *bad* to see Mirage like this, but again .... it just threw me a little bit. It also makes me curious as to what this means for characterization in the future. Again, I really liked him, thought he was super sweet, and obviously his abilities were super cool to see on screen!
I'm also extremely conflicted on having Unicron & co as the big bads for this movie. I've seen some mixed opinions on this as well, and generally agree that having Unicron as a looming presence and not actually destroyed at the end of the film was handled well. HOWEVER - and this is probably coming form my own wishes, seeing as it was called Rise of the Beasts, and REALLY just wanting to see more Beast Wars characters - I think they could've gone a different route with the antagonists that wouldn't have felt so grand life and death
Actually, tangent here, I think that was one of the things that actually had me feeling disappointed with the movie. I think I went in with expectations and standards close to what I felt after watching the Bumblebee movie for the first time. And the conflict in Bumblebee isn't some grand end-of-world threat (as seen on the screen - sure it's a looming possibility etc etc but), it's a small cast and a very personal conflict in that sense. ROTB returns to having huge stakes, larger cast of characters that can't ALL get a chance to shine, but imo not a large enough cast to take on a threat like UNICRON
So like. I'm glad that it wasn't directly Unicron, and instead got to see his power play out through Scourge and his team.
But still, I think it would've been cool to have our antagonists be those from Beast Wars as well (although I admit that I'm not super familiar with the series both tv & comics but STILL. I think it would've been cool to see Dinobot and Inferno and shit). I think this would've been SUPER COOL to see the Maximals shine even more!!
They all had such cool designs, and I really loved Primal & Air Razor. I wish we could've had more of Cheetor and Rhinox ;-;
I was actually annoyed with the resolution of the warp bridge explosion to send Unicron back 😭 particularly since it was ESTABLISHED that an explosion would have the FORCE OF A SUPERNOVA -- a fucking SUPERNOVA MY FRIENDS Earth should be PERISHED in an explosion like that!! The opening of the bridge portal to Unicron could explain SOME of the force being applied back through the opening but for the Earth to not really experience any of the damage, AND FURTHERMORE FOR NO GRAVE INJURIES TO COME TO PRIME, PRIMAL, OR NOAH/MIRAGE IN SUCH CLOSE PROXIMITY....
Just. If you're GOING to prop up something as a danger, and have an action posed as a non-viable solution to the problem (and have a good alternative ie. the passcode!), but then ultimately have to go back to explosion -- it should be held up as impactful as stated!! Like listen I KNOW we go into movies with the expectation that our friends on screen will be okay BUT OPTIMUS SHOULD NOT HAVE BEEN ABLE TO GET OUT OF THAT THAT EASILY. It also, imo, feels like it weakens Primal's oath to him in his sacrifice.
Also side note I actually did quite like the humans & the interpersonal relations happening - between Noah, his brother, Elena, and with the bots - I wish there was a bit more of it even! In concept, ex-military man who values family over the country & archeologist intern, BOTH POC, are FASCINATING CHARACTERS TO HAVE AND PLAY WITH. I think there's a lot of potential.
ALL OF THIS ASIDE. I thought it was a fun movie, I'm hopeful for what the franchise will bring. I'd REALLY LIKE for Travis Knight & Studio & Bee movie writers to come back on future movies (getting to the credits of this film and realizing it was Bay, Spielberg, and NOT writers from the Bee movie actually felt like that explained a LOT for where my disappointment and story inconsistencies were coming from)
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abcrefinery7 · 8 months ago
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ABC Refinery
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